Building a world that feels alive
Petopia Quest is built around a simple idea: a virtual-pet game should feel less like a dashboard and more like a place you want to visit.
I’m bringing that world to life through collectible companions, branching adventures, player-run shops, clubs, battles, homes, and the small illustrated moments that give every journey a little personality.
The project combines full-stack engineering with game design and visual storytelling. I enjoy working on both sides of that experience—the dependable systems beneath the surface and the playful details players see and touch.