Behind the world

Hi, I’m Matthew Allen.

I’m an experienced software engineer based in the Philadelphia area and the developer behind Petopia Quest.

Connect with me on LinkedIn
The story so far

Building a world that feels alive

Petopia Quest is built around a simple idea: a virtual-pet game should feel less like a dashboard and more like a place you want to visit.

I’m bringing that world to life through collectible companions, branching adventures, player-run shops, clubs, battles, homes, and the small illustrated moments that give every journey a little personality.

The project combines full-stack engineering with game design and visual storytelling. I enjoy working on both sides of that experience—the dependable systems beneath the surface and the playful details players see and touch.

What guides the work

Crafted with curiosity

Thoughtful systems

Features should be reliable behind the scenes and easy to understand in play.

Playful details

Art, motion, and a little surprise can turn a useful screen into a memorable place.

Always improving

Petopia Quest will keep growing through new stories, creatures, places, and player ideas.